![]() ![]() The actual concept of HOW it will be made is not yet defined. KIS2 will integrate with the stock system. However, you may get some inside on my Patreon page. There are not much details on it in this forum due to it's in the pre-alpha state for now. There is also a long running project named "KIS2". I'll do my best to keep it operational in the following KSP versions, but do not expect it to collaborate with the stock system (as well as don't expect of any new features). What we have today as " KIS" is now a legacy. There should be a distinction between the things I'm trying to do. Remove the KIS eva tanks and go with the new stock tanks etc. My druthers would be for all parts that can be stored in KIS inventory to be made compatible with stock "cargo" parts and just leverage stock inventory. But KIS is far more stable in my experience. The ability to rotate and offset parts in a similar way as the editors is nice. Making construction more like VAB/ SPH construction is a good example of that. I don't think the stock system is as well thought out in most ways as KIS, but it does do some things in a cleaner way. I'm more curious what degree of integration is planned for KIS being more integrated into the stock inventory/construction systems. Given the stock system came out relatively recently the separate calculations are completely understandable. The volume calculations are still weirdly inflated in all cases, compared to mathematical volumes, but that's not a big deal as long as they're relatively balanced. That would prevent me from using jetpacks etc, so there's no need for that. I just haven't noticed before that KIS calculated its own volumes, completely separate from stock volumes. The only good thing stock KSP does that KIS doesn't is the visuals – the laser welder. Containers, especially Kerbal inventories just have more slots. KIS is more volume-dependent than just slot-dependent.KIS allows attaching parts anywhere, while stock KSP sometimes only allows detaching parts but won't allow attaching them, even in the same place (it's showing red instead of green and the part can't be attached anywhere, no workaround).You just drag and drop without changing modes. KIS build mode is safer than stock, eliminating the risk of deorbiting stuff while building in 0-g environments, as it seems at first glance.Stock KSP doesn't allow putting those parts in any inventories. KIS works with the mod KSP_PartVolumes which adds volumes to all parts that previously didn't have them.KIS allows manipulating multiple connected parts.KIS allows manipulating almost all parts, provided that the mass doesn't exceed 1 t for 1 nearby Kerbal (configurable.) Stock KSP only allows building with a very limited amount of parts due to inventory and volume restrictions.Everyone agrees KIS is better than stock EVA construction mode but nobody wants to prove it, so here's a list I made to prove it's true: ![]()
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